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In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.
An emulator is a program that replicates the behavior of a video game console , allowing games to run on a different platform from the original hardware.
Emulators exist for PCs , smartphones and consoles other than the original. Emulators are generally used to play old games, hack existing games , translate unreleased games in a specific region , or add enhanced features to games like improved graphics, speed up or down, bypass regional lockouts, or online multiplayer support.
Some manufacturers have released official emulators for their own consoles. Virtual Console is part of Nintendo's strategy for deterring video game piracy.
Bleem , creating an emulator for a proprietary video game console is legal. The age group among male players has expanded significantly in the 25—40 age group.
For casual online puzzle-style and simple mobile cell phone games, the gender divide is more or less equal between men and women. More recently there has been a growing segment of female players engaged with the aggressive style of games historically considered to fall within traditionally male genres e.
One survey of over game developers returned responses from only 2. When comparing today's industry climate with that of 20 years ago, women and many adults are more inclined to be using products in the industry.
While the market for teen and young adult men is still a strong market, it is the other demographics which are posting significant growth.
A academic study, based on a survey answered by 10, gamers, identified the gaymers gamers that identify as gay as a demographic group.
Video game culture is a worldwide new media subculture formed around video games and game playing. As computer and video games have increased in popularity over time, they have had a significant influence on popular culture.
Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games.
Many people who play video games identify as gamers , which can mean anything from someone who enjoys games to someone who is passionate about it.
As video games become more social with multiplayer and online capability , gamers find themselves in growing social networks.
Gaming can both be entertainment as well as competition, as a new trend known as electronic sports is becoming more widely accepted.
In the s, video games and discussions of video game trends and topics can be seen in social media , politics, television, film and music.
Multiplayer video games are those that can be played either competitively, sometimes in Electronic Sports , or cooperatively by using either multiple input devices, or by hotseating.
Tennis for Two , arguably the first video game, was a two player game, as was its successor Pong.
The first commercially available game console, the Magnavox Odyssey , had two controller inputs. Since then, most consoles have been shipped with two or four controller inputs.
Some have had the ability to expand to four, eight or as many as 12 inputs with additional adapters, such as the Multitap.
Multiplayer arcade games typically feature play for two to four players, sometimes tilting the monitor on its back for a top-down viewing experience allowing players to sit opposite one another.
Many early computer games for non-PC descendant based platforms featured multiplayer support. Personal computer systems from Atari and Commodore both regularly featured at least two game ports.
PC-based computer games started with a lower availability of multiplayer options because of technical limitations. PCs typically had either one or no game ports at all.
Network games for these early personal computers were generally limited to only text based adventures or MUDs that were played remotely on a dedicated server.
Massively multiplayer online game MMOs can offer extremely high numbers of simultaneous players; Eve Online set a record with 65, players on a single server in It has been shown that action video game players have better hand—eye coordination and visuo-motor skills , such as their resistance to distraction , their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers.
In Steven Johnson 's book, Everything Bad Is Good for You , he argues that video games in fact demand far more from a player than traditional games like Monopoly.
To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and HUDs.
Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating and eventually mastering a highly complex system with many variables.
This requires a strong analytical ability, as well as flexibility and adaptability. He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function.
Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books.
Learning principles found in video games have been identified as possible techniques with which to reform the U.
The U. Army has deployed machines such as the PackBot and UAV vehicles, which make use of a game-style hand controller to make it more familiar for young people.
A study of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors compared to those who did not play video games.
A second study of laparoscopic surgeons 82 percent men; 18 percent women also showed that surgeons who played video games requiring spatial skills and hand dexterity and then performed a drill testing these skills were significantly faster at their first attempt and across all 10 trials than the surgeons who did not play the video games first.
An experiment carried out by Richard De Lisi and Jennifer Woldorf demonstrates the positive effect that video games may have on spatial skills.
De Lisi and Woldorf took two groups of third graders, one control group and one experiment group. Both groups took a paper-and-pencil test of mental rotation skills.
After this test, the experiment group only played 11 sessions of the game Tetris. This game was chosen as it requires mental rotation.
After this game, both groups took the test again. The result showed that the scores of the experiment group raised higher than that of the control group, thereby confirming this theory.
The research showing benefits from action games has been questioned due to methodological shortcomings, such as recruitment strategies and selection bias, potential placebo effects, and lack of baseline improvements in control groups.
Like other media, video games have been the subject of objections, controversies, and censorship, for depictions of violence, criminal activities, sexual themes, alcohol , tobacco and other drugs , propaganda, profanity, or advertisements.
Critics of video games include parents' groups, politicians, religious groups, scientists and other advocacy groups. Claims that some video games cause addiction or violent behavior continue to be made and to be disputed.
There have been a number of societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall.
Since the early s, advocates of video games have emphasized their use as an expressive medium , arguing for their protection under the laws governing freedom of speech and also as an educational tool.
Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions.
The positive and negative characteristics and effects of video games are the subject of scientific study. Results of investigations into links between video games and addiction , aggression , violence, social development , and a variety of stereotyping and sexual morality issues are debated.
In , the World Health Organization declared " gaming disorder " a mental disorder for people who are addicted to video games.
In spite of the alleged negative effects of video games, certain studies indicate that they may have value in terms of academic performance, perhaps because of the skills that are developed in the process.
As summarized by The Guardian ,  the study published in the International Journal of Communication "found that students who played online games almost every day scored 15 points above average in maths and reading tests and 17 points above average in science.
In an interview with CNN, Edward Castronova , a professor of Telecommunications at Indiana University Bloomington said he was not surprised by the outcome of the Australian study but also discussed the issue of causal connection.
It could just be that kids who are sharp are looking for a challenge, and they don't find it on social media, and maybe they do find it on board games and video games," he explained.
Video games have also been proven to raise self-esteem and build confidence. It gives people an opportunity to do things that they cannot do offline, and to discover new things about themselves.
There is a social aspect to gaming as well — research has shown that a third of video game players make good friends online.
As well as that, many video games can also considered to be therapeutic as they can help to relieve stress. Self-determination theory SDT is a macro theory of human motivation based around competence, autonomy, and relatedness to facilitate positive outcomes.
The ability to create an ideal image of one's self and being given multiple options to change that image gives a sense of satisfaction.
This topic has much controversy; it is unknown whether this freedom can be beneficial to one's character or detrimental. With increased game usage, a player can become too invested in a fictionally generated character, where the desire to look that way overpowers the enjoyment of the game.
Problems that arise based on character design may be link to personality disorders. Cognitive skills can be enhanced through repetition of puzzles , memory games, spatial abilities and attention control.
Many of these skills can be translated to reality and problem solving. This allows the player to learn from mistakes and fully understand how and why a solution to a problem may work.
Some researchers believe that continual exposure to challenges may lead players to develop greater persistence over time after a study was shown that frequent players spent more time on puzzles in task that did not involve video games.
Representatives of Game Academy claim that such games as Civilization, Total War, or X-Com, where strategy and resource management are key, help players to develop skills that are of great use to managers.
Also, they found out that IT workers play unusual puzzle games like Portal or tower defense games like Defense Grid more often than specialists from other fields.
In a study that followed students through school, students that played video games showed higher levels of problem solving than students who did not.
Time being a factor for problem solving led to different conclusions in the different studies. See video game controversies for more.
Online gaming being on the rise allows for video game players to communicate and work together in order to accomplish a certain task.
Being able to work as a group in a game translates well to reality and jobs, where people must work together to accomplish a task.
Research on players in violent and non-violent games show similar results, where the players' relations improved to improve synergy.
With the introduction of Wii Fit and VR virtual reality , exergame popularity has been increasing, allowing video game players to experience more active rather than sedentary game play.
Due to exergaming being relatively new, there is still much to be researched. No major differences were seen in tests with children that played on the Wii vs.
Cognitive remediation therapies using tailored video games to improve cognitive deficits, which are associated with poorer outcomes, have a well established efficacy.
Video game laws vary from country to country. Console manufacturers usually exercise tight control over the games that are published on their systems, so unusual or special-interest games are more likely to appear as PC games.
Free, casual, and browser-based games are usually played on available computers, mobile phones, tablet computers or PDAs. Various organisations in different regions are responsible for giving content ratings to video games.
For example, a game might be rated "T" for "Teen" if the game contained obscene words or violence. If a game contains explicit violence or sexual themes, it is likely to receive an M for "Mature" rating, which means that no one under 17 should play it.
There are no laws that prohibit children from purchasing "M" rated games in the United States.
Laws attempting to prohibit minors from purchasing "M" rated games were established in California, Illinois , Michigan , Minnesota , and Louisiana , but all were overturned on the grounds that these laws violated the First Amendment.
One of the most controversial games of all time, Manhunt 2 by Rockstar Studios, was given an AO rating by the ESRB until Rockstar could make the content more suitable for a mature audience.
Iceland is expected to join soon, as are the 10 EU accession states. The PEGI ratings are legally binding in Vienna and it is a criminal offence to sell a game to someone if it is rated above their age.
Instead, they adopt their own system of certification which is required by law. The Unterhaltungssoftware Selbstkontrolle USK checks every game before release and assigns an age rating to it — either none white , 6 years of age yellow , 12 years of age green , 16 years of age blue or 18 years of age red.
It is forbidden for anyone, retailers, friends or parents alike, to allow a child access to a game for which he or she is underage.
If a game is considered to be harmful to young people for example because of extremely violent, pornographic or racist content , it may be referred to the Bundesprüfstelle für jugendgefährdende Medien BPjM who may opt to place it on the Index upon which the game may not be sold openly or advertised in the open media.
It is considered a felony to supply these games to a child. The Computer Entertainment Rating Organization CERO that rates video games and PC games except dating sims , visual novels , and eroge in Japan with levels of rating that informs the customer of the nature of the product and for what age group it is suitable.
It was established in July as a branch of Computer Entertainment Supplier's Association , and became an officially recognized non-profit organization in These ratings are:.
The research firm anticipated that Asia would soon overtake North America as the largest video game market due to the strong growth of free-to-play and mobile games.
Sales of different types of games vary widely between countries due to local preferences. Japanese consumers tend to purchase much more handheld games than console games and especially PC games , with a strong preference for games catering to local tastes.
Computer games are also popular in China. Gaming conventions are an important showcase of the industry.
The annual gamescom in Cologne in August is the world's leading expo for video games in attendance.
Some publishers, developers and technology producers also host their own regular conventions, with BlizzCon , QuakeCon , Nvision and the X shows being prominent examples.
Short for electronic sports, are video game competitions played most by professional players individually or in teams that gained popularity from the late s, the most common genres are fighting , first-person shooter FPS , multiplayer online battle arena MOBA and real-time strategy.
There are certain games that are made for just competitive multiplayer purposes. With those type of games, players focus entirely on choosing the right character or obtaining the right equipment in the game to help them when facing other players.
Tournaments are held so that people in the area or from different regions can play against other players of the same game and see who is the best.
The players that compete in these tournaments are given a rank depending on their skill level in the game that they choose to play in and face other players that play that game.
The players that also compete are mostly called professional players for the fact that they have played the game they are competing in for many, long hours.
Those players have been able to come up with different strategies for facing different characters. The professional players are able to pick a character to their liking and be able to master how to use that character very effectively.
With strategy games , players tend to know how to get resources quick and are able to make quick decisions about where their troops are to be deployed and what kind of troops to create.
Creators will nearly always copyright their games. Laws that define copyright, and the rights that are conveyed over a video game vary from country to country.
Usually a fair use copyright clause allows consumers some ancillary rights, such as for a player of the game to stream a game online.
This is a vague area in copyright law, as these laws predate the advent of video games. This means that rightsholders often must define what they will allow a consumer to do with the video game.
There are many video game museums around the world, including the National Videogame Museum in Frisco, Texas ,  which serves as the largest museum wholly dedicated to the display and preservation of the industry's most important artifacts.
The Museum of Modern Art has added a total of 20 video games and one video game console to its permanent Architecture and Design Collection since From Wikipedia, the free encyclopedia.
Electronic game that involves a user interface and visual feedback. Arcade games Best-selling games franchises Highest-grossing games franchises arcade mobile Most-played games mobile Games considered among the best Game of the Year awards Negative reception.
Main article: History of video games. See also: Early history of video games. See also: History of video games. Main article: Video game genre.
See also: Gameplay. Main article: Casual game. Main article: Serious game. Main article: Educational video game.
See also: Educational software. Main article: Game controller. Main article: Game development. See also: Video game industry practices.
Main article: Downloadable content. Main article: Expansion pack. Main article: Mod computer gaming. Main article: Cheating video games.
Main article: Glitch. Main article: Game studies. Main article: Video game console emulator. The examples and perspective in this article may not represent a worldwide view of the subject.
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See also: Women and video games. See also: Race and video games. Main article: Video game culture. Main article: Multiplayer video game.
Main article: Video game behavioral effects. Main article: Video game controversies. Main article: Video game content rating system.
See also: Video game industry , List of best-selling video games , and Golden age of arcade video games.
See also: List of gaming conventions. Main article: Esports. Main article: Copyright and video games. Video games portal.
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Archived from the original on 23 December Retrieved 3 July Introduction to Game Development. Massachusetts: Charles River Media.
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